I have been trying to make a good astronaut helmet, and the visor has got me stumped. All my boolean operations create some extremely ugly topology and shading issues, and I really don’t know any other way to go about this. I am aiming for a Mercury era style helmet, like this one.
Apply a shrinkwrap to it.
Oh, yeah. I never thought about turning a UV sphere on its side. Now I don’t have sucky topology anymore! Thank you.
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LOL. Awesome. Good luck!