Hi, I’m new to blender and to this forum. I’ve started using Blender because I think it will help me make some beautiful scientific visualizations. To-date, I’ve been using IDL which is excellent to a point, but having seen some of the ‘fire’ effects in Blender, I’m excited for what might be possible.
As a new user, I can’t post links, but if you search for ‘cataclysmic variable’ you’ll find pictures of close binary stars with fluid flow between them, by way of an accretion disk. I do hydrodynamic simulations of those accretion flows using smoothed particle hydrodynamics codes (Fortran). If you search “Matt Wood Visualization” you’ll find the kind of visualizations I’ve been able to do so far.
A single particle in my simulations is injected at a certain point, spirals in though the accretion disk, and then is removed from the simulation when it gets close enough to the ‘primary star’. A new particle with the same index number is immediately re-injected into the simulation, so there’s a constant number of particles in the simulation.
So I’d like to read in my SPH output files, and visualize the motions using the smoke/fire effect I’ve seen (e.g., the flame thrower that Price did), and to key the ‘temperature’ to my luminosity value. I think with the 25,000 - 100,000 particles in the simulation, it would look fantastic.
So, my questions would be: Can you point me to a script that will read in ASCII data files (one particle per line, x y z lum), and what pointers for tutorials for the smoke/flame effect on the data that I read in?
Thanks very much for your time,
Matt Wood
Physics & Astronomy Dept
Texas A&M University-Commerce