I created an Object with symmetrical modelling. No matter wich method i use (alt-d and mirroring, shift-d and mirroring, alt-d and scale on x-axis…), the rendered object is asymmetrical! the two halfes of the object have different shapes. In the editor it appears totally symmetrical!
Joining the two halfes doesn’t help.
Maybe the normals on the mirrored object point in another direction than the normals of the original object.
Go into edit mode, select all vertices and press Ctrl + N.
If this does not work I cannot help you. Everytime I used symmetrical modelling it worked without any problems.
Thanks for the fast replies!
Recalculating the normals doesn’t work and i also tried different camera-perspectives and -settings.
Its veeeery strange, because this never happened before!
Here is the really ugly Pic. of my render. (should be something like a old armchair).
I think it’s some kind of normal-problem. The two halfes are shaded differently in the shaded mode, but the Normals are pointing in the same direction (in edit-mode). I also tried the “Double Sided”- and the “No V.Normal Flip”-Buttons.
I found out that i can fix the problem after joining the two halfes, but so i can’t continue with symmetrical modelling. javascript:emoticon(’%|’)