I’d need to apply some asymmetrical shape modifies on a mirrored mesh.
How could I reach this result?
Thanks in Advance!
Have a great 2021!!!
Modifiers affect all the modifiers above them so simply put your modifiers below the mirror modifier.
Bool after mirror, the mirror modifier only affects modifiers above it.
Bool is now mirrored because it is above the mirror modifier.
Thanks for replying!
A mesh geometry modeling which doesn’t affect the previously mirrored one,
was what I really meant with my request.
( I’d like to damage just one side of a bumper created with the mirror modifier)
I hope there’s a way to do that.
Thanks in advance!!!