Async libload and logic bricks

I’m currently working on making a dynamic loading bar for my Generic Game Template, and have run into a snag:
In short, it is this:
Libloaded blends lose their logic brick links when loaded asynchronously.

I’m 99% certain async is the problem. Commenting out the ‘async=True’ in my code fixes the logic bricks.
I’m happy to share some the blends, but the code is slightly distributed through a bunch of functions. If I can’t find a solution I’ll whip up an example blend.

Two Questions:
Has anyone else run across this?
Any suggested quick-fixes?

Additional Details:
Blender 2.68a r58537.
Problem encountered both on Ubuntu 13.04 64bit and Windows 8.1 64bit.

Are you sure? I just tested it with the same build and it worked fine (using a simple always->and->motion setup, I didn’t test Python controllers).