Atmospheric model


I’m trying to simulate droping 10000 pingpong balls from an elevation of 20m. It’s very simpel with rigid bodys, the balls drops ok, and the pattern when balls impacting the ground is exacty what i would expect in a real-world scenario… But it’s seems like the ball i falling thru vaccum… how can i simulate Atmospheric dynamics, like dymanic drag and pressure to get balls falling as they would in real life.

ie. Balls should, when dropped be more coneshaped and center mass should be pushed to the outside due to drag…

balls are created with a simpel script… ofcourse is not recomended to start with 10000 balls before the parameters is correct… I started testing with 1000 balls… and yes, I can share the blender file, no problem.

Thanx for any help