Atrium - Scene breakdown

Hello there ! Here is a project I’ve been working on for the past few weeks.
The initial idea was to start working in real time as I want to become an environment artist, so my workflow changed a lot from my usual one.
I modeled everything in Blender, textured everything in Substance Painter and put everything in Unreal Engine 5. I learned so much in these respective softwares and although I’m not too satisfied by the result, I’m so glad I did because it made me a better 3D artist for sure.

Hope you enjoy !

( Had to compress it a lot to fit the 5mb limit… )



The ropes were made by simply using a screw, an array and a curve modifier following a path. ( Super fun to play with )

Set dressing

SetDressingDUNE

Color Grading

ColorGradingDUNE

interiorarchitecture

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Very good, really makes me wonder what happened here.

Thanks for sharing some of the process, that was very interesting!

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Thank you very much ! :slight_smile:

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Hey, friend. This work is fantastic. I appreciate the information you provided. Once again, it’s gorgeous.

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Thank you so much for the feedback :slight_smile: And no problem, it was quite fun to do the breakdown ahah

I featured you on BlenderNation, have a great weekend!

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You’re on the #featured row! :+1:

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