I have an existing rig with all the IK/FK, drivers, actions, etc. set up. It was created for a mesh and worked well, but I have since updated the mesh externally and want to use the new version with the existing rig. I know I can parent without using automatic weights, but is there a way to use auto weights selectively? I mean that in addition to the deformation bones, I have a ton of others and when I do auto weights it uses all bones. I tried to only have the deformation bones on the active layer, but that didn’t work. Any thoughts? Just want to save a little time not skinning from scratch. Thanks!