Good day all,
I’ve been away from Blender for a number of years, and am more than a bit rusty…
Here’s what I’m attempting to do:
Have a rope (made using the cloth simulator) attached to the end of a mesh such that when I move the mesh, another mesh at the other end of the rope rotates due to the pull on the rope.
I have the rope hanging off the first mesh just fine, and I have an armature hanging off of the far end of the rope (see image - top section shows the initial position, and the bottom shows what happens a few frames later)
The armature moves with the rope just fine, but I’m failing in getting the “base” of the armature to stay still while the end that is attached to the rope moves with the rope.
BTW, my ultimate goal: I have made a model of my sailboat, and I want to use this for playing around with different rigging arrangements.
Any hints as to the direction I should be going would be greatly appreciated.