Attaching bones to objects

Hi guys, I’m following this tutorial and at this point of time I cannot connect the objects to the armature. What am I doing wrong and where to look for errors if there are any?
Here’s my file.
As we can see below, rotating the armature doesn’t rotate the bones.
image

It’s hard to say, as I don’t know what you’ve already done, but two guesses:

You may have parented wrong- choose the object, then the armature, then press Ctrl P, and choose Automatic Weights

You won’t see deformation in Edit Mode- switch to Pose Mode on the Armature to see deformation.

Hope that helps :slight_smile:

2 Likes

Hi there!

You should be able to see the error messages at the bottom of the screen - they are yellow with exclamation mark. They don’t show for long though, so if in doubt you can enable System Console (Window > Toggle System Console) - it should have all the messages.

image

Now a quick search for this error shows that a common reason for such behavior are double vertices.
Indeed if you select any of the meshes, go to edit mode, go to Mesh > Merge > By Distance (or simply hotkey: M > By Distance), the message will say “Removed 216 vertices”. Which means you had double vertices.

Simply select all the meshes, go to Edit Mode and Merge. Try parenting again after that.

3 Likes

Thank you all, @stray merging did it!