I have some general questions regarding adding BVH to an existing Blender Model. I have seen the tutorial on Blender Underground (http://blenderunderground.com/forums/viewtopic.php?f=12&t=1664&sid=cff84d476a8034aa6ce5eebf79eadeb8) but is seems to be specific to attaching it to a MakeHuman model – and specifically one which already has its bones in place. That’s not my situation…
I want to do this (and I think this should be simple, but for some reason I can’t figure it out…):
- Import BVH file (easy… I got this…) Bring in the full armature (default setting)
- Import my mesh (got that, too)
- Add Armature to my Mesh, and name the armature that the BVH created as the armature for my model.
- Press play and watch him go! (OK, I know there will be some tweaking… but…)
I don’t seem to have this figured out.
I do steps 1-3, but my mesh, of course, does not exactly match my armature. I put the armature in pose mode so I can line things up. But then I can’t move anything (I get an error telling me I can’t rotate anything in rest position). Unfortunately, the first frame in my animation is a wild pose, so I need to line things up in rest mode – but it doesn’t seem to let me.
Is there a tutorial on this somewhere? I have found some older tutorials, but they don’t seem to apply. I saw a YouTube video showing bringing a BVH in as empties – but that seems like a lot of trial and error – and I am fine with using the default armature, so I was hoping that would be faster.
Any suggestions? (“Go read this tutorial” is a fine answer here… I just can’t seem to find a tutorial that applies to this problem.