I’m having a bit of trouble with my hair mesh. I enabled Softbody physics on it and gave it a Weight Painted Goal. This all works just fine and dandy, but now I want the hair to follow the bone controlling the position and rotation of the head. I’ve tried Bone Parenting, as well as Armature Parenting with Weight Painting, but it just starts to act weird. Am I missing something obvious?
As always: thanks in advance,
PS: Bonus question: Is there a way to scale a bone to it’s center, rather than it’s root?