Attempt at a realistic character

After years of small-time tinkering in Blender I finally set out to fulfill my long-time goal; the human. My knowledge of anatomy is limited, so I’m basically just winging it. All modelling so far, but will probably sculpt the feet/hands and possibly head.

Here’s what I got so far.




Let me know what you think.

Well better then my human modeling. Only thing that i can notice is the width of the hips in the front view. They appear to be bigger but I don’t notice the same effect from the rear. Did you model from just looking at models or is this based on a photograph? Keep up the good work.

I love it, so good with a limited knoledge of human anatomy. ^^
Maybe the head a bit big, but is so cool.
You should be proud. :yes:

I guess watching a lot of ̶ ̶p̶o̶r̶n̶ people works wonders!

I reworked the arms, legs, and back a fair deal. I also see now that I need to change up the legs some more. Looks like she’s in skinny jeans.


Hahahaha, so funny. :smiley:

But I don’t see any problem with the legs, because depending on the anatomy it can be on one way or another. ^^
Seriously, to me is a super nice work because for example there are persons who knows about anatomy and they can’t do that like you made it (me, for example… hahaha) :wink:

Picked this project up again after a looong hiatus. Here’s what I got at the moment.


Hey,
she’s got nice big…ears…:eyebrowlift:
The only thing that disturbs me though is the thigh gap between her legs. It seems to be a big to big (usually anorexic models have such a big thigh gap) and makes her legs look a bit bent outwards.