I’m trying to rotate the upper body of this rig without messing up the arms or the IK.
I’m not sure how to do this in Blender.
I can show what I’m trying to achieve by using Unity, which is what the model and animations will be for.
When I rotate the “chest” bone in Unity, the rest of the upper body rotates with it perfectly, I’m trying to do this in Blender, so I can animate 8 directional movement.
If I need to post the .blend file, I can.
Help would be lovely.