So this is my attempt at modeling an audi r8, I had been very surprised how sculpt tools can be used to manage the mesh so easy(some actions like smooth a whole area and move some points to make the mesh fit). It still needs a lot of work(making parts, adjusting edges), but here is the overall of the model:
looks good man. your topolagy isnt bad. might need a little work in some areas but sometimes these things clean them selves up once they are given depth so im not gonna bake a big deal out of that. over all looks good bro.
Thanks @ThorntonStrolia I’m still thinking which parts should get a solify modifier,
Here is a little update, I’ve working some time on the front. I’m considering to create other tire, what do you think? Is this one look too flat?
@AaronAnnuscheit: I know! the hood kinda looked weird, it was my fault, I made two pieces of the hood instead of one by error, when I looked at images of the car I was like : damn!.., anyway I managed the two parts to look like the are integrated.
I’m not sure if I can call this car done, but here are some render directly from blender, using cycles(200 samples), and using the node editor for compositing:
Thank you @ctdabomb and @Aaron Annusheit, you two make me think to restart the composition of the scene/ I used as resource this tutorial from cgcookie.com by Jonathan Williamson link ,it helped me a lot.
Here it is a render using cycles with 250 samples:
The topology is slight off. There’s some errors like rear bumper seam. And if I really look at it it seems as the whole car seem a bit unstable. Like it’s wobbly…model without finesse.
Anyway, color is good and the material looks good!
@peter18:the colors were pretty much an accident, atleast the car paint, I wanted to apply a color scheme but in the render preview it looked nice in white so I keep it. @IconnW, I had a hard time with the bumper.
@peter18: I know right!, it is an awesome car, Tony Stark drove it so it must be one of the best cars ever (if it is not the best) .
Here there are some renders from the front(without vintage filter for vary).
I want to write something from the background of this model, I wasn’t sure to make this model at all, actually I wasn’t sure what to model, one of my goals is to work as a modeler or something related with the 3d world, since last year I would say that I kinda took it serious. so I try to keep me busy, trying to improve my skills, I wouldn’t say that I’m a very focused person, I ramble a lot xD but I try to remember that I must do something to achieve my goals, so that is why I started this model, I’m not sure if I can call this car done yet but I’m starting thinking what is next.
It is looking better with each render! The main thing that I am noticing is that the panels don’t fit together cleanly in some places, most noticeably around the headlights. If you clean up those areas it will look great.