Hope you are all doing well!
A long time sense i had the chance to play around with a car scene, but i have been playing with this scene for a couple of weeks now when i had the time.
All the materials on the car (except the sidewall on the tires) are made 100% procedural. Using blender’s really powerful procedural math nodes.
The environment is using pbr textures.
As usual i’m happy to answer any questions!
Hope you like it, and as always have a good day and keep creating!