A long time sense i had the chance to play around with a car scene, but i have been playing with this scene for a couple of weeks now when i had the time.
All the materials on the car (except the sidewall on the tires) are made 100% procedural. Using blender’s really powerful procedural math nodes.
yeah i know my friend… I took up a new position as lead 3D artist at a firm here in Sweden and i just don’t have the time at the moment… its in the works, some stuff is recorded so some day i will finish it!