Audi TT RS 2010

I am still at home, but still can’t find much time to work on it :confused:

sometimes it is really hard I know…but now I’ve nothing to do…:wink:

today’s morning progress…later I’ll add render with car paint

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test renders with car paint (downloaded from blendswap…car will be white) and hdri
only 300 samples

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working on grille…I hate to do it with curve modifier…do you have any other idea?
for me it is trial and error method…and when I get some result I find some mistake…for example grille is too small

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I use a lattice modifier to bend my front grille. You could make a duplicate of the grille after you’ve bent it, because you’ll have to apply the array/s in order to delete the excess polygons stick out of the front bumper.

thank you GrandeP really much…I’ve just found on youtube how does it works and it looks much better :slight_smile:
I usually duplicate before apply but now I forgot :(…but it isn’t problem now

My grille is usually shrinkwrap + solidify.

useful tips thank you ;)…oneday I’ll have to study all modifiers because there are really useful
no some progress…it isn’t so big because I’m working on roadster version also

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another grille completed…I tried shrinkwrap but it does some strange things so again lattice

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Lookin’ pretty epic, bohy! Especially loving the back end, it’s all sharp and shiny :smiley:

For the honeycomb grilles, seems like there’s a lot of different ways you can do it, judging from the other posts and suggestions. On my Golf GTI I used a combination of Curve and Simple Deform modifiers, with the latter using an Empty as reference IIRC. Worked out fairly well, but was a bit of a pain to deal with.
Then I found a better trick on the Audi, where I simply used the snapping tools to “project” the 2D grille onto the surface of the bottom headlight, then extruded it and added a bit of Alt-S :slight_smile:
I guess which method you choose depends on your own workflow and the car in question.

thank you Philippe :)…yes there is a lot of ways :slight_smile:
now today I’ve done spoiler and I have to do holder…but later…yesterday I’m leaving for 3 days…

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after long pause I finished rear bumper and here it is

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Nice work, exilient car paint material extremly and clean modeling. It’s looking great.:yes:

+1 to that - model is looking awesomely clean and sharp, as usual :slight_smile:

Only thing I notice is that light/reflector on the bumper, it’s looking a little strange, but I’m guessing that’s because of the lighting.

Looks cool Bohy :wink:

than you very much…
mslarsen: car paint is in this case really simple material…mix of diffuse and glossy shaders…maybe I’ll change it but so far it works good
Philippe: now it is only transparent and glossy so it is hdri and some reflections

Could you please post the node setup of the color? It looks very good :slight_smile:

no problem :)how did I say…it is really simple

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lol, that´s really simple. Thanks!