Audio visual, decimate modifier test.

I was just sitting there toying around with the decimate modifier when I thought that using it for an audio visual animation would have been pretty interesting. So I did.


You’ll have to excuse the poor resolution, my pc is not a beast and render times were piling up. No HD this time.

AWESOME work !!! It’s really captivating !!

Wow, that’s really good.
How did you do it?

Hello everyone, thank you for your interest.
Regarding the workflow, I’m not at all good at scripting so I used none. The animation is based on animated modifiers.
I baked the audio track I had to the strength of a displacement modifier (as I already did in a previous video on my channel), the rest is animated kind of manually.
I set the displacement’s mapping to an empty, which I animated by hand (Alt+A, G with automatic keyframe insertion, so baked the motion I gave it).
I added two decimate modifiers which I animated manually according to the track I used. Explaining further, I set one to 0.2, the other at 1.0 at the start of the animation, to 1.0 and 0.2 at the end to give a flickering effect (something like animating a seed but less drastic). Then I manually decimated more or less where I decided it fit the audio.
I added a wave modifier, setting the speed to match the rhythm and manually animating the strength.
I added a second wave modifier, set the speed to 0, and animated it according to the bass. That causes the big “bumps” around the middle of the track.
Then I did some keyframing in the compositor and that’s it I suppose. Hope that was clear enough.
I’m not really sure if it’s the best or fastest way to do things, and it’s kinda fiddly, requires a lot of tweaking, and really depends on the audio track, but in the end it’s all fine to me.
Again I am really sorry for the poor resolution.

No need to apologize for the resolution. Nice work, very enjoyable to watch.