Austrian House (Cycles / Vray exercise)

Hi again all,

I’ve been admiring Bertrand Benoit’s Archviz work over the last few months and decided to use one of his photos as an exercise in Blender Cycles, a tool I’m still very much learning. Following a day’s work (an hour a day or so over the last week) I’ve decided to give up! It has some clear differences but I learned a lot from doing the practice, and I’d recommend other learners to do the same.

Here is the original (I only assume it is rendered in Vray):

Here is my version, made in Blender Cycles:

Better luck next time!


Nice one!!!

Not bad!
Walls need a bit more contrast in my opinion.
Overall 9 out of 10 stars,keep up the good work!

That is very close…no big diference…:yes:

Interesting comparison.

The Cycles version is modelled more lowpoly (sofa, pillows, carpet,…) than the V-Ray version.
There comes noth enough light into the room through the right window.
Reflection- and Bumpmaps on the parquet floor are not that suptile as in the V-Ray version.
The best floormaterials for Cycles I’ve seen so far are the ones from, maybe you can learn from him :wink:

Kind regards

Thank you for the link - I will definitely be checking his floor materials out. Thanks for commenting, I agree with everything you said.

Clean stuff are nice. :yes:

I took what I learnt from the previous exercise to create this image in a few hours (don’t want to spam the forum with countless individual archviz threads!)
I would spend more time modelling the sofas if I had the time but this is all just good practice. I would also re-render at a higher sample rate (1500 wasn’t enough) as the image is pretty dirty. It almost looks like a photo taken on a phone camera…almost! As always any suggestions to get it that little bit more “real” appreciated.

Good works. I like very much your last render, is clean and modern. I like the floor and the sculptures at the bottom of the room. The noise problem is very difficult, I always retouch my renders with Gimp for delete the noise.

Really nice renders. Only in cycles the glass material need more attention. You need to add light paths to tell cycles what to do with the light. Andrew Price made a tutorial about this subject.

It will give you the tools to avoid over exposure and reduce the noise in you render.