I’ve been admiring Bertrand Benoit’s Archviz work over the last few months and decided to use one of his photos as an exercise in Blender Cycles, a tool I’m still very much learning. Following a day’s work (an hour a day or so over the last week) I’ve decided to give up! It has some clear differences but I learned a lot from doing the practice, and I’d recommend other learners to do the same.
Here is the original (I only assume it is rendered in Vray):
The Cycles version is modelled more lowpoly (sofa, pillows, carpet,…) than the V-Ray version.
There comes noth enough light into the room through the right window.
Reflection- and Bumpmaps on the parquet floor are not that suptile as in the V-Ray version.
The best floormaterials for Cycles I’ve seen so far are the ones from http://store.chocofur.com/, maybe you can learn from him
I took what I learnt from the previous exercise to create this image in a few hours (don’t want to spam the forum with countless individual archviz threads!)
I would spend more time modelling the sofas if I had the time but this is all just good practice. I would also re-render at a higher sample rate (1500 wasn’t enough) as the image is pretty dirty. It almost looks like a photo taken on a phone camera…almost! As always any suggestions to get it that little bit more “real” appreciated.
Good works. I like very much your last render, is clean and modern. I like the floor and the sculptures at the bottom of the room. The noise problem is very difficult, I always retouch my renders with Gimp for delete the noise.