I downloaded an animated rig from Mixamo. In order to correct and tweak the animation, I’m attempting to enable Auto IK, and place the feet where I need throughout the sequence.
The Auto IK only works if I go into Edit and check the “Connected” option (under Bone Properties > Relations). However, the bones (only focusing on legs) snap to their parent, losing the offset entirely. While now the IK works as needed, this doesn’t do any good for the actual model.
Is there any way to enable IK (Auto, or otherwise) whilst keeping everything in place?
Again, this is a keyframed animation, and I’m only looking to adjust feet placement without having to work my way up the entire rig via FK.