Im building this eye monster right now that I am rigging currently. It is going well so far, now I want the rig to be intuitive so i dont have to worry about the rig when Im animating later. The monsters eyeball isnt round so when Im rotating down the eyelid it bugs into the eyeball and I have to push it forward a bit like so:
So here is my question: Can I connect the location and rotation values so that the eyelid automaticly moves forward when I rotate it down? It would be much cooler than having to rotate and move it all the time.