Auto-Rig Pro is an advanced automatic rig setup for Blender, for biped and quadrupeds. I first developped it for my personal use, and thought it could be useful to many, so here it is.
It includes several tool to quickly position the bones on the character model, based on a body recognition solver.
-Bipeds and multiple-peds support with presets (human, dog, horse…)
-Automatic bone placement solver based on mesh recognition (for bipeds only)
-Edit Reference Bones feature to easily go back to the reference bones for adjusting the rig anytime
-Modular: choose how many fingers and toes you need -optional tail, ears, breasts, duplicate or remove limbs.
-A clear, easy to use bone picker
-IK-FK snap with autokey working, and snaps properly when unlocking all the leg/forearm rotation axis
-Knees and elbows pinning
-Multiple Child-Of constraints for the IK hands and feet
-A complete set of secondary controllers for advanced pose sculpt
-Advanced facial setup
-Shape keys drivers creation tool
-Bone remapper, a universal retargetting tool to remap any armature action on a different armature (e.g. BVH files retargetting).
-Unreal and Unity FBX support, generic and humanoid rigs.
Hope you’ll enjoy