Looking for some idea:
The goal is to have my daz characters rigged with autorig pro for easy unreal export.
There are many tools and workflow for this, but none of them are perfect.
Anyway: daz characters have very good weigth paint/boneplacement already, so I’d like to keep that somehow. Especially the matching weigth paint on character and clothes is a plus.
First thing I tried was to generate an autorig rig and then replace the weigth paint from the original daz character. It kinda worked actually, the problem is that weigth painting and boneplacement must match or it won’t be perfect. So using the daz rig as reference I can move the ref-rig’s bones in edit mode… it takes a bit time, but the result is usable.
Next I thought: I have the original daz armature… there are addons which convert that to rigify metarig, and the metarig is very similar to the autorig’s refrig. So I tried to replace this refrig with a modified metarig. (renaming bones, deleting and copying necessary other bones). It worked somehow, but as it was expected the bone rolls are also important and who knows what else…
maybe a better approach would be to just use the metarig as reference and adjust the ref-rig in edit mode. I’m sure a script can be made for that but I can’t code too well…
Any help/ idea is appreciated… maybe a built in support could be given for daz an other characters (makehuman, mb lab, iclone etc) at some point.