Love your addon! I am new to rigging in Blender, and I’ve managed to hit a snag with something that has me pretty stumped. I have a fully rigged character with some animation actions and I’ve been trying to export those from Blender and bring them into Marmoset Toolbag 3. Everytime I do, I get a black screen in Marmoset and cannot see the model or anything else, but they do show up in the object hierarchy. This only seems to happen when I import a model w/ the armature, so it isn’t just a random display driver issue. I’m also not getting any errors when I export the character. It is worth mentioning I’m using some corrective shape keys and have custom bones for hair and some other additional rigged mesh parts.
I keep trying different FBX export settings to see if I can get a different result, and it just isn’t working. I can’t figure out what I’m doing wrong. Is there any reason to believe skinned meshes + armatures created with auto-rig pro would be incompatible with Marmoset?
If so, it’s not any kind of a dealbreaker, I am mainly using auto-rig to make game animations for a Unity project. My goal with Marmoset is actually just trying to get a posed version of the character exported from Blender and into that software. As an alternative to importing the rig and everything else, I’ve been trying to “bake” the pose by applying transforms, so that I can export the mesh only, but that doesn’t seem to be working either (it just resets the pose when I click export). Is there any way I can export the posed mesh without the armature?