Auto-rig Pro [3.69]

Ok, solved it :slightly_smiling_face:

I added this snippet after _bake_all method, it pushes humanoid actions into NLA so they can be exported by Gltf add on.

                    rig = bpy.data.objects['rig_humanoid']
                    # bpy.context.scene.objects.active = rig  //removed in  blender 2.8!
                    bpy.context.view_layer.objects.active = rig
                    rig.animation_data_create()
                    for action in bpy.data.actions:
                        if action.name.startswith("h_"): 
                            rig.animation_data.action = bpy.data.actions[action.name]
                            bpy.context.area.type = 'DOPESHEET_EDITOR'
                            bpy.context.space_data.mode = 'ACTION'
                            bpy.ops.action.push_down()