Thanks Lucas. I managed to edit reference bones and it was pretty easy to fix.
Feature request:
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Looking at the finger grasp function: Would it be possible to add a “ratio-slider” or value that bends the 1’st phalanx on each finger ever so slightly while using the regular “Finger grasp” slider, to mimic how they bend in real life?
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Button switches to turn on/off controllers from the viewport like in Rigify - I know i can hide them manually but it would be nice with a more readily available setting for it
Quick Rig problem:
I have a few new mixamo rigs that fails to re-map by the built-in mappings but i guess this is probably due to the namingscheme of the skeletons i have, but is there a default folder for the current schemes so i could save custom mappings into the same location? I mean the location for the default mappings in the drop-downlist?
If this is not possible: perhaps in the Add-on setup adding an option to set a save location filepath to find them easily.
Cheers