Imagine you’re importing an object that’s completely symmetrical, but that’s rotated incorrectly (in EDIT MODE). How would you rotate it back, so the vertices at the right side precisely correspond with the ones at the left side?
I suppose this image can help explain, though planes of course don’t have left or right sides. But in any case… How would you rotate this one, so the vertices at top are precisely aligned with the ones at the bottom (x = 0). (Moving individual verticies is not an option, imagine that plane is a hideously complex character with 500 000 vertices.)
I’ve tried doing it manually, but it really needs to be 100% perfect.