Hi, I’m trying to figure out how to make my extruded planes from my model’s edges smooth to the body instead of you being able to see the edge I extruded from while still using Auto Smooth.
What I’m trying to do is- make what I call fur flabs (idk what people call them, hair cards?)
The fur flabs is where the fur will be textured, making it look like fur is sticking out.
Here’s an image to show what I mean. I’m using oppasity maps to create fur on the edges I extruded;
I’ve set the shading to smooth, and turned on Auto Smooth and set it to the highest degree. I did this because I need my model smooth, while being able to mark some edges sharp. I assumed keeping auto smooth at 180° was the same as setting the mesh to the smooth shading, however it seems it isn’t 100% smooth (not including any edges I marked as sharp.)
Here’s what I mean;
This is with Auto Smooth set to 180°
I’ve circled where you can see where I extruded the fur from.
And here is when I turn off the Auto Smooth, so it’s just using the normal Shade Smooth option.
You can no longer see where I extreded the fur from, it looks nice and smooth. ^^
On the left is Shade Flat, middle is Shade Smooth, and right is Auto Smooth set to 180°.
This is the topology of it. I’ve marked some edge sharps on the Auto Smoothed sphere, but not on where I extruded from.
Here’s the Shaded Smooth and Auto Smooth 180° side by side;
Say I wanted that extruded edge to be smooth while keeping that triangle at the top of the mesh sharp with “Marked Sharp.” I always thought that Auto Smooth 180° was the same as Shade Smooth, but with the ability to manualy mark some edges sharp for some nice details.
- Sorry if some of my wording/terms are incorrect or if the images aren’t clear, I couldn’t screenshot so I’m taking a photo of my monitor screen.
How can I use Auto Smooth while keeping extruded edges smooth?
Is Auto Smooth 180° the same as Shade Smooth?
I’d love the keep the fur flabs smooth while also making things like the claws’ edges sharp using “Mark Sharp” without having to split the mesh. I use 180° for Auto Smooth because I noticed the lower the degree is, the more edges look sharp, and at 0° it looks the same as Shade Flat, so I assumed 180° was the same as Shade Smooth.
Any help is appreciated, thank you!