Auto Stitch This?

How could i go about closing the gaps, as seen in the image, without manually having to do it for each and eveyone of them?


this is a duvet, made up of 20 or 30 “cushions”.
i have one cushion, then the rest are an array modifier.
the selected edge is the edge i wanna join onto the other cushion,
below this line is another i wanna join as well to the adjacent cushion

is there an easy way to join all these cushions together, by selected edges?

Merge by Distance.

In vertex selection mode ( with vertices selected or all selected), right click > Merge Vertices > By Distance … Increase or Decrease distance.

Or

m > by Distance

Or maybe select the edges (except the round corner) for all four directions and scale to relative 0 in x or y -axis?

1 Like

@a59303 merge by distance makes a bit of a mess.
doesn’t look bad, but i rather they merge in at the center, between each individualy cushion
any idea how to merge them using merge at center?

@Okidoki
how do you mean?

Something like:


and in the other direction…

Use the weld modifier instead of merging with the array modifier.
Here is a quick 3.0 file, wont open in previous version:
weld.blend (101.0 KB)

The only other solution I can think of is to select the opposing edges and bridge (edge selection mode > right click > bridge edge loops), and maybe add some sort of seem with a loop cut on the bridge.

edit::
I think though that if you look on youtube you may find a better way to build a duvet… You may have to start from scratch but it might be more efficient.

@rigoletto weld, as well, creates some uneven geometry; i realize duvets won’t end up having perfect geometry and weld (along with the merge) might be perfectly fine solutions, but now that i tried to stitch this in just a couple of clicks, i wanted to try the mesh to have a perfect geometry. something i didn’t achieve, but close enough:

using scale and grab and merge

zeroing (scale on y, to 0, and then do it on x as well)

grabbing, aligning by eye

then, manually grabbing and bringing it close to the cushion on the other side.

then delete face only, so when i merge, there are no inside faces

it’s not the auto stitch i was expecting could be done easily, but it’s good enough.

thanks for the suggestions
@Okidoki, @rigoletto and @a59303 - thanks for the other suggestion as well, with edge loops, but im not that advanced in blender, and the end result is good enough for now - i might give it a look if i want to redo the duvet,
thanks