Does anyone know of a method to either auto trace black values on a white and black image to mesh, or a way to rasie black and white on a shphere like object as mesh.
I’m not sure how to do this in Blender (though I know it’s in there) but it sounds like you want displacement mapping. There’s nothing that’ll auto-trace a b/w file and generate a mesh from it, so far as I’ve ever heard, anyway. Displacement mapping will let you raise/lower areas of your mesh (sphere, plane, whatever) based on the intensity of pixels in your map. I assume in Blender it’d default to the same as 3dsmax and white would be raise while black would be lower.
Hope that info helps…
Yeah but all displacement does for we is produce a trillion spikes no matter what level slider I place on it, pluss the render time goes through the roof.
Use Manuals Truedisplacement script.