I have a character parented to an armature with automatic weights
I also did some weight painting
Now I want to add some other bones to the armature and to calculate auto weights for them
However if I parent the character to the armature again, the weight is calculated again for all bones, even for the old ones which I have previously painted
So is it possible to have Blender calculate the auto weights only for a single bone or a group of them?
Or alternatively is it possibile to preserve a vertex Groups so when I parent the character to the armature, this vertex group will mantain the weight painting I did manually?