Hi yellow, thanks for your answer. I think we are not working in same undustry. I’m not trying to ruin dxf importer, it doesn’t in a way fast for me.
I am a landscape architect and my main work is landscape visualization but i also make architectural visualisation and teaching software. I teached a lot of my school mates autocad and sketchup, i also teach sketchup in our chamber. I mostly use sketchup for cuboid or planar surfaces and using blender for organic surfaces.
I always start with survey or cad files (original vector files converted accurately) for boundries, walls and constant objects. When a project that designed and drawn by other atchitect comes to us its pain to figure out layers or blocks in our country.Take a look at that plan and imagine non of the plants in blocks or in organized layers. Also consider splines, unneccessery intersection cuts, wrong double lines, unclosed surface edges and so on. So not everyone draws clean. It comes to me more painfull to find little leaks or making surfaces with unncessery geometry. Modelling design decisions from cad files is a pain in landscape visualisation in our country.
I think blender is not good enough for archictural modelling or design. Sketchup is better for this type of job.
About accuracy, blender is a 3d visualization tool, not a 3d design tool. Sketchup is way better if you want to model in workflow that you described. Try snapping an objects bottom surface to a vertex on a terrain mesh. You need redifine object center in blender for accuracy, but in sketchup it doesn’t even matter.
Modelling from images will not effect your accuracy if you know what you are doing. You may say, due to image quality, modeller can not see the correct place of a line. This can be easily solved by increasing image resolution or seperating data in smaller images. Assume modeller draw a line 2 pixel to the west than the place its suppost to be, consider this causes a 10 (max 20) cm mistake in real life, assume sureyor with latest gps technology made 10 (max 50) cm mistake, you’ll get 20 (max 70-aprroximately 45) cm error in application, modeller even can be corrected the mistake that surveyer did. About buildings its not a even matter unless construction is based on visualisations. About architectural visaulisation a wall in golden square proportion won’t look bad unless you made a big mistake like using low resolution images or wrong z dimeonsions. In landscape application 0,5 to 1 metre difference is resonible if you think a dozer lowers the way it has been drived 0,01 to 1 metre.
For floor plans you can make more than one 3d window with seperate background pictures.
Modelling everything in one object in blender can be messy even in a small project.
About surveys, imagine modelling a terrain from contour lines. Filling all the faces is a pain in blender. After that if you want to modify the terrain, you possible need to retopo a subdivided face onto terrain but in the end editable terrain mesh won’t be accurate enough or really high poly. Also survey files are not clean as any other drawing.
I’m not trying to dictate my way or trying to use industry standards or change anyones opinion, just telling there is a work around. And non of my techical drawings or visaulisations has accuracy problems, poeple say i’m good at this.
Thanks for reading.