Hello
an error occurred when exporting from Fusion to Blender .obj MEDIUM quality, as in the image:
always occurs at the edges of the mesh
How can I solve it?
thanks
There is always some difference in the 3D view and a final render possible… also check your topology (which would be essential to show here).
I managed to soften the shadow with these light settings:

Is this correct or does it damage some aspect of the render in EEVEE?
Thanks
You didn’t understand my reply ! On what language model are you trained ??
I speak Portuguese
I’m saying that it seems that I solved the problem.
Do you think it’s correct to use the Shadow settings to solve this?
With language model i was indicating that you are KI bot…
Noone can say anything about “correctness” about you problems if you do not decribe them properly:
This may just be some Z-fighting in the 3D view… so nothign to fix.
What does this question even mean ???
the question:
does it damage some aspect of the render in EEVEE?
is about fixing this problem by setting: Shadow
after setting the shadows, can the light create other problems?
Check the normals, and for duplicate points/faces, and for sharp/non-sharp edges (should or should not be), and for the overall smoothing angle, and for correct material assignments (make sure it’s all 1 material on all those faces.)
You didn’t answer about if this is only visible in the 3D viewport nor showed anything about possible overlapping geometry…
…so this is simply very difficult to answer because there is som lack of context.
If you tried something different (changing shadow settings) and you are happy about the result… then nobody can sothsaying some future problems…