"Automated" Texture coordinates

Hi
I’m trying to make a texture fit a ring (as in jewelery). unfortunately unwrapping is not an option.
I now use input coordinates window, which works OK in most cases, but it’s not that nice.
Imagine a cylinder, which is pretty regular, so is there a way to distribute a texture along its circumference? Generated input sort of splits the texture in the middle (from the camera’s POV).

Have you tried creating an object (ie.plane with one vertex), mapping the texture to the ring via object mapping (projection tube), then rotating the object to avoid the seam?

That is a good idea, but I am rendering with cycles, I don’t see a tube projection there, or did I miss something?

Yah, I was using BIR.

Cylinder project is gone, but there is something similar: you can change the texture node from flat to box. Just for others who stumble over this thread.
So solved.