Hi! Blender doesn’t happen to have some way to automatically detect distortions of my mesh (caused by it’s armature)? I figure such vertex data could drive a Corrective Smooth modifier to only apply to areas of distortion when needed to. (I have a faint memory of seeing such a workflow last year, but can’t remember if it was inside of Blender or some other app).
I suppose it could be done manually (with a bunch of Corrective smooth modifiers + drivers) but ya know, if there is simpler way…
Thanks!