I would like to make the surface of ground to automatically adapt around the hair object (rock boulders) in particle system.
Like you can see here on the image 1, I would like to make that the ground around these boulders get adapted automatically and look something like on image 2. I made that manually on the image 2, the emerald looks bounded to rock, I made it in sculpt mode.
Image 1:
Image 2:
So the question stands, is it possible for that every particle down there (boulder rocks) to get surrounded by ground like the emerald rock on the image 2 (which I made manually) but I want it to be done automatically for those boulder particles.

