In my scenes i often mix poly objects and curve objects (2d curves with extrusions and bevelling). Each object types got their own benefits. But when i export the scene via OBJ the curves are converted automaticaly to poly objects. The problems is that the resulting converted mesh contains a lot of doubles which i need to remove then afterwards…
Ok i could convert the curve objects in blender already and remove all doubles but then a lot of comfort (the reason why using curves) is lost and each change on the geometry is like start from scratch.
Adding an option for a “automatic remove doubles” function to the exporter and converter (alt-c) would solve this.