For some reason when I use automatic weight paint to parent my mesh to armature it misses a couple parts, like it isn’t recognizing them or something…What is wrong here?
first prob I’m thinking… Make sure that all of the bones you want to deform the mesh have the box “Deform” check in the bone window.
Thanks for the reply, they sure do have that checked, I’m not sure how that would get unchecked XD any other idea’s?
I got it! Turns out my file was warped, (I had a feeling) and I had to export my file as .3ds then re-import it into a new scene, Just a reminder that it’s not always your fault XD