Part two, after further investigation of your file …
My dear Ray, you have done wrong just about everything one can do wrong.
@ First, if you have an armature, you animate objects with the bones, not the other way around. (Not in this case.)
Here is my conclusion of my reverse engineering of your file.
You have done the modeling, after the animation. The problem you have encountered was that you were not able to bring the bones back to their rest position with Alt + S,R,G. When you go back to object mode, to add a mesh and start modeling, the bones jump back in their posed position because they are key framed.
You figured to solve the problem, by modeling a mesh around your bendy bone in some posed position, using a curve. You converted this curve into a mesh and parented it to the armature.
No wonder things go wronky. How far am I wrong ?
My advice, always insert key frames for all the bones at rest at frame ‘0’.
I have made a little animation into the file I gave the link in my previous reply. When you open the file, click the play button. Hope you have fun