Automatically deleting object smaller than a certain size?

Using the fluid simulator a lot of times on the frame I want to keep the liquid sprays out into a lot of little particles. I want to keep the main fluid flow it’s made but delete the bits that are smaller than a certain threshold to clean up its appearance.

Is there a script that can do this or some way in blender itself to select all objects smaller than a certain radius?

How 'bout selecting the “main fluid flow” bits, then using CTRL-I to invert the selection? You could SHIFT select a vertex on each of your larger bits of mesh, then CTRL-L to select all the connected bits (the few large pieces), then CTRL-I.

if i remember well there is a var in fluid sim to control amount of small a particules generated !

happy cycles