So I am brainstorming here LOD system for my game (non-BGE). I already implemented basic system using geometry and now I am onto materials.
To reduce draw calls, it would be nice to have one material/image for all LOD iterations. The only way to make that happen is to have UV maps for iteration models match UV map of LOD #0 iteration (original mesh).
Is it possible to achieve in Blender? Is there a way to “bake” UV map of the lower LOD iterations to match original UV map as close as possible?