Probably, although I’ve never used arrays on image planes or as textures. But why?
If you want seamless, load up the texture in gimp/photoshop and make it seamless there, but keeping the resolution. Later you can (for blender usage) use blender nodes to setup a system where it blends this one seamless texture, unless the texture has geometric definition (works on carpet some wood and marble, but not wooden planks or beach round stones - that requires elaborate editing of the texture). And it will withstand being zoomed out without showing CG texture repeats. Similar to what I’m doing here:
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