Automating the FBX Model Export Process

Hi All,

Not sure if this is the right place for this - hopefully!

I recently got very tired of importing FBXs out of Blender into Unity over and over for all my models - having to repeat this every time I modified something. I developed a solution involving a simple Makefile and Python script which I documented in my Blog here:

http://kutamba.wordpress.com/2012/01/30/blender-automating-the-fbx-model-export-process/

Just wanted to bring your attention to it in case anyone here is suffering from this too. Would be great to hear any thoughts you have.

Best Regards
Borrus