# Autoremesher open source auto-retopology tool

**URL:** <https://blenderartists.org/t/autoremesher-open-source-auto-retopology-tool/1245131>\
**Category:** Latest News\
**Tags:** retopology\
**Created:** [August 3, 2020, 7:00am UTC](https://blenderartists.org/t/autoremesher-open-source-auto-retopology-tool/1245131 "2020-08-03T07:00:03Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![14AUDDIN](https://blenderartists.org/user_avatar/blenderartists.org/14auddin/32/1276489_2.png) [@14AUDDIN](https://blenderartists.org/u/14AUDDIN)\
**Post date:** [August 4, 2020, 2:06pm UTC](https://blenderartists.org/t/autoremesher-open-source-auto-retopology-tool/1245131/21 "2020-08-04T14:06:58Z")

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Yes, it starts to remesh as soon as a model is loaded, make sure that there arent any holes in the mesh.

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**Author:** ![AFWS](https://blenderartists.org/user_avatar/blenderartists.org/afws/32/524395_2.png) [@AFWS](https://blenderartists.org/u/AFWS)\
**Post date:** [August 4, 2020, 2:19pm UTC](https://blenderartists.org/t/autoremesher-open-source-auto-retopology-tool/1245131/22 "2020-08-04T14:19:46Z")

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Seems to be stuck or something. I closed the program after 4:43. I remeshed the same sphere(482 verts) using quadriflow in 0:07.

 ![autoremesher](https://blenderartists.org/uploads/default/original/4X/a/e/0/ae0e2302461a8313ae057418f2c48d473160dc5c.jpeg)

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**Author:** ![14AUDDIN](https://blenderartists.org/user_avatar/blenderartists.org/14auddin/32/1276489_2.png) [@14AUDDIN](https://blenderartists.org/u/14AUDDIN)\
**Post date:** [August 4, 2020, 2:35pm UTC](https://blenderartists.org/t/autoremesher-open-source-auto-retopology-tool/1245131/23 "2020-08-04T14:35:54Z")

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Try using the Voxel Remesher on the sphere and then Autoremesher, there might be some issue with the mesh or maybe it too low poly.

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**Author:** ![kabu](https://blenderartists.org/user_avatar/blenderartists.org/kabu/32/782110_2.png) [@kabu](https://blenderartists.org/u/kabu)\
**Post date:** [August 4, 2020, 3:05pm UTC](https://blenderartists.org/t/autoremesher-open-source-auto-retopology-tool/1245131/24 "2020-08-04T15:05:09Z")

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> [@Musashidan](#):
>
> All these autoremeshing tests on organic meshes are meangingless to me. They all spit out arbitrary polysoup with spirals and random poles. Fine for sculpting, but not much else.

Indeed. Spiraling is a common fault of these class of algorithm…

> [@Musashidan](#):
>
> For me, the holy grail of autoretop is sensible, optimised hard surface production topology, rather than arbitrary dense sculpting meshes. Fast, and on the GPU(or multi-threaded)

Ditto. Something like a coarse quad layout, like this:

![Screenshot 2020-08-04 at 16.56.44](https://blenderartists.org/uploads/default/original/4X/d/5/f/d5f36736bd54d554bf328d293c1965d9d2cbaf8f.jpeg)

but more feature-oriented… respecting symmetry… and curvature (eye sockets, please!)

All these algos here are global, they work ok the whole mesh. More and more, I’m getting convinced it takes something that splits the mesh, working locally…

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**Author:** ![AFWS](https://blenderartists.org/user_avatar/blenderartists.org/afws/32/524395_2.png) [@AFWS](https://blenderartists.org/u/AFWS)\
**Post date:** [August 4, 2020, 3:57pm UTC](https://blenderartists.org/t/autoremesher-open-source-auto-retopology-tool/1245131/25 "2020-08-04T15:57:51Z")

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No luck with that either. Tried four different meshes, running as administrator and both versions of autoremesher. I’m beginning to wonder if it’s Windows 2004 causing it. My restart time now takes 5 times longer(11 minutes) and seen reports of slower performance after that update.

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**Author:** ![Leonard\_Siebeneicher](https://blenderartists.org/user_avatar/blenderartists.org/leonard_siebeneicher/32/486944_2.png) [@Leonard\_Siebeneicher](https://blenderartists.org/u/Leonard_Siebeneicher)\
**Post date:** [August 4, 2020, 5:26pm UTC](https://blenderartists.org/t/autoremesher-open-source-auto-retopology-tool/1245131/26 "2020-08-04T17:26:25Z")

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Thats suzanne. Subdivided, voxel remeshed and quadriflow remeshed (symmetry off).

 ![Suzanne_ear](https://blenderartists.org/uploads/default/original/4X/1/6/4/1648d94a788a0baa43c8f0578d2ade1a7f4a588b.png)

Quadriflow does avoid poles at the expense of good edge flow. In Donut shape it also places poles which break ring topology. And … it nibbled Suzannes Ear.

Im not sure one could trust more complex sculpts to Quadriflow.

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**Author:** ![14AUDDIN](https://blenderartists.org/user_avatar/blenderartists.org/14auddin/32/1276489_2.png) [@14AUDDIN](https://blenderartists.org/u/14AUDDIN)\
**Post date:** [August 4, 2020, 5:28pm UTC](https://blenderartists.org/t/autoremesher-open-source-auto-retopology-tool/1245131/27 "2020-08-04T17:28:07Z")

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Quadriflow works best when the model has been decimated, try doing that, it gives you better results (at least for me) and is much faster.

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**Author:** ![Leonard\_Siebeneicher](https://blenderartists.org/user_avatar/blenderartists.org/leonard_siebeneicher/32/486944_2.png) [@Leonard\_Siebeneicher](https://blenderartists.org/u/Leonard_Siebeneicher)\
**Post date:** [August 4, 2020, 5:52pm UTC](https://blenderartists.org/t/autoremesher-open-source-auto-retopology-tool/1245131/28 "2020-08-04T17:52:39Z")

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Mh. I did not consider decimate. It makes Quadriflow muuuch faster.  
Suzannes ear still suffer.

![Suzanne_ear_2](https://blenderartists.org/uploads/default/original/4X/3/f/6/3f639d28a2b708faa01d16a27da4c81e760457a3.png)

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**Author:** ![Metin\_Seven](https://blenderartists.org/user_avatar/blenderartists.org/metin_seven/32/1471846_2.png) [@Metin\_Seven](https://blenderartists.org/u/Metin_Seven)\
**Post date:** [August 4, 2020, 6:31pm UTC](https://blenderartists.org/t/autoremesher-open-source-auto-retopology-tool/1245131/29 "2020-08-04T18:31:20Z")

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> [@14AUDDIN](#):
>
> Quadriflow works best when the model has been decimated, try doing that, it gives you better results (at least for me) and is much faster.

This also goes for Quad Remesher / ZRemesher by the way.

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**Author:** ![Musashidan](https://blenderartists.org/user_avatar/blenderartists.org/musashidan/32/570669_2.png) [@Musashidan](https://blenderartists.org/u/Musashidan)\
**Post date:** [August 4, 2020, 6:41pm UTC](https://blenderartists.org/t/autoremesher-open-source-auto-retopology-tool/1245131/30 "2020-08-04T18:41:50Z")

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> [@Metin\_Seven](#):
>
> This also goes for Quad Remesher / ZRemesher by the way.

Technically, a triangulated watertight mesh is the optimum input source for all of these autoretop solutions. That’s the reason Adesk developed a mesh cleaner pre-retop tool that first converts the mesh to evenly spaced equalateral triangles.

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**Author:** ![Musashidan](https://blenderartists.org/user_avatar/blenderartists.org/musashidan/32/570669_2.png) [@Musashidan](https://blenderartists.org/u/Musashidan)\
**Post date:** [August 4, 2020, 6:47pm UTC](https://blenderartists.org/t/autoremesher-open-source-auto-retopology-tool/1245131/31 "2020-08-04T18:47:49Z")

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Maybe you should jump back on the Max beta and try out the retop tool? If Martin and the team keep pushing it like they did the Chamfer Modifier then I could see this being the best autotopo solution around. It’s already a lot faster than ZRM 3 on very complex hard-surface meshes in the tests I’ve done.  
You can use latest Max, indefinitely, for free. Come on Metin, you know you want to. 😆

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**Author:** ![Metin\_Seven](https://blenderartists.org/user_avatar/blenderartists.org/metin_seven/32/1471846_2.png) [@Metin\_Seven](https://blenderartists.org/u/Metin_Seven)\
**Post date:** [August 4, 2020, 6:57pm UTC](https://blenderartists.org/t/autoremesher-open-source-auto-retopology-tool/1245131/32 "2020-08-04T18:57:10Z")

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> [@Musashidan](#):
>
> Come on Metin, you know you want to.

😓

You’re abusing my nostalgic feelings!

But seriously, if Max manages to make a real comeback, I’d definitely be interested in the indie version.

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**Author:** ![AFWS](https://blenderartists.org/user_avatar/blenderartists.org/afws/32/524395_2.png) [@AFWS](https://blenderartists.org/u/AFWS)\
**Post date:** [August 5, 2020, 10:50am UTC](https://blenderartists.org/t/autoremesher-open-source-auto-retopology-tool/1245131/33 "2020-08-05T10:50:44Z")

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@14AUDDIN

Jeremy confirmed the sphere is taking to long to remesh. It took him 10 minutes to remesh it.

> <https://github.com/huxingyi/autoremesher/issues/2>
>
> Any idea why it's seems to be stuck with a spinning circle? I loaded a simple sphere(482 verts) and 4:43 later...

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**Author:** ![Unreal3DFX](https://blenderartists.org/user_avatar/blenderartists.org/unreal3dfx/32/697099_2.png) [@Unreal3DFX](https://blenderartists.org/u/Unreal3DFX)\
**Post date:** [August 5, 2020, 3:46pm UTC](https://blenderartists.org/t/autoremesher-open-source-auto-retopology-tool/1245131/34 "2020-08-05T15:46:13Z")

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I truly hope that Blender developers will improve remeshing core protocols to reach into ZRemesher level of features, this is example test i used to create thanks to remesh modifier that creates quite good quads when geometry is simpler. Auto retopology is really a time saving and interesting feature for future.

 ![Capture](https://blenderartists.org/uploads/default/original/4X/a/6/f/a6fd8b037bf71c980e8f6369853b5848c69ae2a7.jpeg)  
 ![t2](https://blenderartists.org/uploads/default/original/4X/7/b/b/7bb24e030dd3e9b5ccf64c6122ed94aba687421e.jpeg)  
 ![t1](https://blenderartists.org/uploads/default/original/4X/7/3/7/737c0e99e2e8842b516011811bb30de9823ca1e4.jpeg)

Remesh used on tower was to quickly achieve older look, without remesh it would have took much more fiddling.

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**Author:** ![AFWS](https://blenderartists.org/user_avatar/blenderartists.org/afws/32/524395_2.png) [@AFWS](https://blenderartists.org/u/AFWS)\
**Post date:** [August 7, 2020, 12:08pm UTC](https://blenderartists.org/t/autoremesher-open-source-auto-retopology-tool/1245131/35 "2020-08-07T12:08:34Z")

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Alpha 3 now released.

> **[Releases · huxingyi/autoremesher](https://github.com/huxingyi/autoremesher/releases)**
>
> Automatic quad remeshing tool. Contribute to huxingyi/autoremesher development by creating an account on GitHub.

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**Author:** ![kabu](https://blenderartists.org/user_avatar/blenderartists.org/kabu/32/782110_2.png) [@kabu](https://blenderartists.org/u/kabu)\
**Post date:** [August 7, 2020, 3:03pm UTC](https://blenderartists.org/t/autoremesher-open-source-auto-retopology-tool/1245131/36 "2020-08-07T15:03:40Z")

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Did some testing yesterday.  
Tried with body parts, hard surfaces, strange objects…  
more than half the times it gets stuck running forever.  
Hard surfaces: forget it. It crunches the borders.  
Cylinder shapes: twisting artifact.  
Symmetry: so-so. Could be acceptable.  
Organics: if only I could get one out… 😮  
In short, imho, it’s a long way to go. The tool is barely stable. I don’t know latest version…

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**Author:** ![14AUDDIN](https://blenderartists.org/user_avatar/blenderartists.org/14auddin/32/1276489_2.png) [@14AUDDIN](https://blenderartists.org/u/14AUDDIN)\
**Post date:** [August 7, 2020, 4:07pm UTC](https://blenderartists.org/t/autoremesher-open-source-auto-retopology-tool/1245131/37 "2020-08-07T16:07:56Z")

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Did some testing with the new Autoremesher  
Original Mesh (156.5k faces):

 ![image](https://blenderartists.org/uploads/default/original/4X/5/9/2/5925b51027428ad9dcaf3f18a126edd11c62f50d.jpeg)  
Autoremesher 1st Alpha:  
 ![image](https://blenderartists.org/uploads/default/original/4X/8/1/1/81128a56b76a39c91e7fe515a35ceb425f596af5.jpeg)  
Autoremesher 3rd Alpha:  
 ![image](https://blenderartists.org/uploads/default/original/4X/f/0/d/f0d39163b75ecccf358018df93af0bc03b220135.jpeg)  
Autoremesher 3rd Alpha with only half of the mesh:  
 ![image](https://blenderartists.org/uploads/default/original/4X/2/a/8/2a852c57a1a2b3b15892148fd22bc9c253fcfdd4.jpeg)  
Blender integration of Quadriflow:  
 ![image](https://blenderartists.org/uploads/default/original/4X/4/4/1/4415aaace06f8a4cc4cd09f9e47d171a9d8c6324.jpeg)  
  
  
Between the first and third Alpha there are some minor improvements in the edge flow, although it still needs some work done with the poles as I think there are too many unnecesary ones and make the topology a mess.  
Tried cutting the mesh in half and remeshing it with Autoremesher to see if I could mirror it to achieve symetrical results but the edges dont align with the cut. Maybe adding constraints where there are holes in the mesh could help fix this issue.

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<div class="post-metadata">

**Author:** ![AFWS](https://blenderartists.org/user_avatar/blenderartists.org/afws/32/524395_2.png) [@AFWS](https://blenderartists.org/u/AFWS)\
**Post date:** [August 7, 2020, 6:32pm UTC](https://blenderartists.org/t/autoremesher-open-source-auto-retopology-tool/1245131/38 "2020-08-07T18:32:05Z")

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> [@kabu](#):
>
> more than half the times it gets stuck running forever.

I thought it gets stuck ,but it’s slow as heck. I just tested alpha 3 with the “Poly Budget” set to low and it took 16 minutes to remesh.

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**Author:** ![Musashidan](https://blenderartists.org/user_avatar/blenderartists.org/musashidan/32/570669_2.png) [@Musashidan](https://blenderartists.org/u/Musashidan)\
**Post date:** [August 7, 2020, 7:06pm UTC](https://blenderartists.org/t/autoremesher-open-source-auto-retopology-tool/1245131/39 "2020-08-07T19:06:47Z")

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These are all terrible results, Quadriflow included.

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**Author:** ![asknarin](https://blenderartists.org/user_avatar/blenderartists.org/asknarin/32/582456_2.png) [@asknarin](https://blenderartists.org/u/asknarin)\
**Post date:** [August 7, 2020, 7:39pm UTC](https://blenderartists.org/t/autoremesher-open-source-auto-retopology-tool/1245131/40 "2020-08-07T19:39:23Z")

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but Quadriflow looks much better than autoremesher in this test. But those bugs around eyelid nulifies the advantage )

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