Two quickfire questions…
What’s the basic workflow I’m supposed to follow to get the bone auto renaming script to work? Whenever I make two “hip” bones (one eac side) one gets called “hip” and the other defaults to “hip.001”. When running the autorename script, they are then names “hip.R” and “hip.001.L”… not what I am after.
Also… without a model (mesh), is it possible to make the armature itself render?