AutoRig Pro: Eyelid reference bone is missing

Hi, I am using Auto Rig Pro and having an issue with the eyelid. I followed the straightforward process and did not change anything in the rig. For some reason, one of the reference bones did not transfer to the final rig and is missing for deformation. Does anyone know why this happens and how to solve it?

I don’t know why that happened.
Is it both eyes or just one?

If the eyes are symmetrical and it’s just one eye that’s missing a bone, I would try this:
Go to Edit Reference Bones, select the Head bone, go to Limb Options and in the Eyes section, remove the faulty eye and press OK. Go to Limb options and enable the eye again.
Then with the help of x-axis mirror, mirror the eye bones placement from the healthy eye, so you don’t have to tweak them again.

If both eyes are affected, I would try to change the Eyelids Amount (in Limb options) to see if the bone is restored.

Thanks for the reply. I tried your solution and also got to know more about this option. The bones which are disappearing are eyelid_top_ref.l and eyelid_bot_ref.l. It seems that these are for the reference to spawn bones for the top and bottom lids But I have more lid bones which is What I was looking for.