AutoRig Pro - How to control the weight paint for closing eyes?

Hello everyone, I’m trying to understand how can I control the weight paint of the controller to close eye? I’m a noob and I just started to understand how weight paint works, can someone help me pls?
I leave here a video to show what happens maybe I did something wrong:

Hi, i don’t use auto rig pro. but from your video it looks like you need to manually adjust the eyelid weights so they don’t spread over to the eye brows area.

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Documentation for the addon is here to have a look: http://lucky3d.fr/auto-rig-pro/doc/auto_rig.html#skinning

To be honest, from your video your mesh seems not modelled right for it.
The eyelid needs enough geometry to deform probably and here it seems there are zero edge loops around it to do so.

Here you can see the needed edge loops around the eyelid or i am wrong and you have them.

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Uhm I tried, but it doesn’t work how it would.
But after your answear I tried again closing the eye and playing with the weight paint around the eyelid and it start to work xD idk maybe yesterday I did something wrong xD
anyway thanks for your help :slight_smile:

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Uhm maybe I need more edge loops, I leave here a photo:

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Jeah i think thats not enough. The bulge of the eye when they are closed might be not good with only a few verts.
The thoughts behind it that you for example need three edge loops on the eyelid when its closed for a good bulge. With your resolution, there would not be any edge loop to support the socket or the eyebrows.

These characters have quite extreme resolutions around the eyes so you dont need it that extreme but some are good.

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Thank you :smiley: , I will put more edge loop to have a better resolution on the eyelid, and maybe I need it also for my lips

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