autowalk

a strange idea for rig

simple select the mesh/puppet and move

Attachments

autowalk.blend (283 KB)

Very clever! Congratulations! :yes:
This technique could be very useful for crowd scenes. I’d guess minor variations in the gear IPO would create slightly different paces. Switch up the camminata action and you’d have a different walk. Apply five different walks to a bunch of background characters — instant street scene!