AVI Rendering using Bullet Physics (in PAL)?

Can anyone create some movie of a game/rendering demonstrating Bullet rigid body simulation (either baking IPO’s or taking snapshots inside the game engine)?

It would be great to add some content to the SIGGRAPH DVD…

Physics & Vehicle Demos for Blender 2.42 (updated)
http://www.continuousphysics.com/ftp…-preview34.zip

Graphics Demos for Blender 2.42, including GLSL Parallax Mapping:
http://www.continuousphysics.com/ftp…-preview19.zip

Sorry for the late notice, thanks,
Erwin

I might be tempted to give away a COLLADA book if I get some nice entries (if it comes out around SIGGRAPH):
http://www.amazon.com/gp/product/156…lance&n=283155

bump

so basically bake some physics simulation in the game engine and make a movie out of it?

sounds simple enough. ill see if i can come up with something( im not very creative :\ ) sometimes i get lucky though and end up with something cool.

Exactly. either use the game engine (Rasterizer.makeScreenShot), or the Blender renderer (with IPO baking, probably better quality).

Deadline is 1st July, so only very little time…
It’s for the demoreel that Bart/Ton is preparing for SIGGRAPH.

Thanks,
Erwin