Hi, I’m trying to enhance this project by avoiding colliding instances.
I followed a few tutorials about collision, and came out with this setup, using a raycast and accumulation, but that doesnt work and I don’t understand why…
I hoped at least some mushrooms would be removed.
What do I miss? Any clue?
Thanks in advance!
Mushrooms2.blend (2.4 MB)
Sorry, I reply to my own message!
I found my mistake, and the solution. I accidently connected Geometry to the Repeat node!
It works great now for a single render.
Mushrooms2.blend (2.4 MB)
But if I animate the growth of mushrooms following spiral curves, some mushrooms are going to disappear if they collide!
Should I precompute the whole animation and remove any mushroom that’s going to collide, and how could I do that???
Or is it easier to ensure that spirals are far enough at all their points?
Or do I need to us something totally different?
I’m a bit lost!
Thanks for your input!